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Creating Custom User Objects for the DL.2 in 3D Studio MAX
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Topics include:
·
Unit Setup
·
Make Boundary Grid
·
Modeling Objects
·
Assign Material
·
UVW Mapping
·
Multiplication
·
Collapsing
·
Exporting
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Unit Setup
1. On
the menu bar, click on Customize,
select Units Setup….(see example)
2. In
the Unit Setup window, click on System
Unit Setup.
3. In
the System Unit Setup window, change the unit scale to Meters. Below in the
Origin section, drag the pointer all the way to the left- the
Resulting
Accuracy reads “0.000000001”- Click OK.
4. In
the Units Setup window, select Metric as the unit scale, and make sure
Meters is in the window
5. Click
OK.
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Make Boundary Grid
Option 1: Import Template
1. On the menu bar, click on File, select Import.
(see example)
2. Find the file you downloaded named DL2 Custom Object Template.3ds, and click Open.
3. In
the 3DS Import window, select Completely
replace current scene, and make sure the box next to Convert units is checked.
4. With the plane selected, Right-Click on it
and select Properties, In
the General tab un-check
the box next to Show Frozen in
Gray, and check the
box next to Freeze,
this will make the plane stationary as you model your object. (see example)
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Option 2: Make a
plane 13m x 9.6m
1. In
the Create tab, select
Plane. (see
example)
2. Click
on the “+” next to Keyboard Entry”.
3. Leave
the “X:, Y:, Z:” boxes at 0.0m, change the Length to 9.6m, and the Width to 13.0m.
4. Click
Create.
5. With
the plane selected, Right-Click on it and select Properties, In the General
tab un-check the box next to Show
Frozen in Gray, and check the
box next to Freeze,
this will make the plane stationary as you model your object. (see example)
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Modeling Object
This example shows how to create
an object called Tube Hills. Click on the picture to see its final result.
1. In the Create
tab, select Cylinder.
2. Click on the “+” next to Keyboard Entry. (see example)
3. Leave the “X:,
Y:, Z:” boxes at 0.0m, change the Radius to .25m
and the Height to 5.65m.
4. Click Create. This will
create one tube. The others will be made from this one. We are going to
setup the first one then copy it multiple times.
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Assign Material to Object
By assigning a material, you are able
to check and tweak the UVW Map as you
work.
1. Open the Material Editor on the top toolbar or use the
“m” key on the keyboard.
2. Get Material, Browse From: Material Library. (see example)
3. Choose a material that will be easy to
see the UVW Mapping. I chose Bricks_Bricks_1.
4. Select Show Map in Viewport, and then Assign Material to
Selection.
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UVW Mapping
1. With the cylinder selected, go the Modify tab and look in the
drop-down Modifier-List window for UV Map. (see example)
2. In the Parameters
section under Mapping select Cylindrical and check the box next
to Cap. Check the cylinder to
see that all sides have their
texture in
their respective shapes.
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Multiplication
1. With the cylinder still selected, make 3
copy/clones of the cylinder and place them anywhere within the region. (see example)
2. I made 4 different sizes of cylinders to
make up this object and their radii remain at .25m and the heights are as
follows: 5.65m,4.28m,
2.825m, 1.413m, the heights can be
whatever you want them to be, make this as custom as you want. (see example)
3. Copy/clone these tubes many times to
fill up the template region. Arrange them in any configuration. (see example)
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Collapsing
Example
.3ds Non-Collapsed (Download)
Example
.3ds Collapsed (Download)
1. Right-click on the plane and select Unfreeze All.
2. Select the plane and delete it from the
scene.
3. Select all the cylinders.
4. In the Utilities
tab select Collapse. (see example)
5. Select Mesh
in the Output Type section.
6. Select Single
Object in the Collapse To section.
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Exporting
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1. Select your group of
cylinders and make sure they are one group. (see example)
2. In the menu bar select File, Export,
and save the file as a “.3ds”.
3. Use any converter tool you might have to
convert your “.3ds” file to a “.x” DirectX format.
Deep Exploration by Right Hemisphere is an
example of such
a tool.
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